Conclusion To provide rest, getting users' trust has to be priority. Since user will be separated and isolated, the interface and spatial design had to be critically safe and private. However, at the same time, the interface should be enough to lead users' attention and ask them to talk. It is hard to find balance between keeping users experience good and achieving goal as a designer. Once, I considered trapping users to make them desperate so they are forced to finish the assignment that is to talk about personal topics. However, it conflicted with concept as trusted interface. To get trusted, the experience that users have should not be confusing and over controlled. Instead of control the environment, I decided to ask users commitment, giving as an option to not participate. The lower of risk users get, the more of trust the cube would empower to the system. In addition, using psychological aspect is a nice trick. A button says Commit could bring certain emotional engagement and authority.
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